Calibrating a camera to compensate for lens distortion and positional offsets of stereo camera pairs is an important requirement for many applications such as pose reconstruction, depth-from-stereo and structure-from-motion. I decided to put the required OpenCV code on github and provide a quick guide trough the calibration process for a single camera as well as […]Read more "Mono/Stereo Camera Calibration using OpenCV"
In this project we present an affordable hard- and software solution for eye-tracking and user-friendly lens calibration within an HMD that can be recreated at low costs. We also present novel gaze-contingent VR applications for the HMD.Read more "Gaze-Tracking Head-mounted Display"
The article presents a VR setup being designed for free navigation in virtual space. The user carries a vest with the required attached hardware. A laptop in the backpack performs tracking and rendering. Interaction controllers allow triggering actions in the VR application.Read more "Marker-based Positional Tracking"
Last Update : 05/15/2017 Project Motivation In this post I present a self-made wearable IMU (inertial measurement unit) tracker which can be used for Virtual Reality applications as well as for any other application which makes use of real-time acceleration data or orientation data. I got inspired by wearables which got on the market a few years […]Read more "DIY Project – Wearable IMU Tracking Sensor"
The post describes three demo applications for the Unreal4Cardboard.Read more "Unreal4Cardboard: Demo applications released"
This projects shows a Plugin for the Unreal Engine to allow developers to support Google Cardboard and other Android-based head-mounted displays.Read more "Project : Unreal 4 Cardboard"