Publication

We have shown our HMD for the very first time as a Technical Demo on the IEEE VR 2015 in Arles, France which got an Honorable Mention from the committee. The research paper followed in the Proceedings of ACM Multimedia 2015. Our work has been awarded with the Best Student Paper Award.

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The research paper can be downloaded in a preprint version from this page.

Here you can see the slides of my presentation on ACM Multimedia 2015.

 

Demo on IEEE VR 2015, Arles, France

Demo on IEEE VR 2015 in Arles, France[
Demo on IEEE VR 2015 in Arles, France
Demo on IEEE VR 2015 in Arles, France[
Demo on IEEE VR 2015 in Arles, France

Publication on ACM Multimedia 2015

ACM Multimedia 2015 Conference Talk[
ACM Multimedia 2015 Conference Talk
ACM Multimedia 2015 Conference Talk[
ACM Multimedia 2015 Conference Talk[
Best Student Paper Award Ceremony
Best Student Paper Award Ceremony

References

  • Apparent Display Resolution Enhancement for Moving Images [Didyk’11]
  • Apparent Resolution Enhancement for Animations [Templin’12]
  • Optimizing Apparent Display Resolution Enhancement for Arbitrary Videos [Stengel‘13]
  • A computational model of afterimages [Ritschel et al. ‘12]
  • Simulating the Visual Experience of Very Bright and Very Dark Scenes [Jacobs et al. ‘15]
  • Spatio-temporal tone mapping operator based on a retina model [Benoit et al. ’09]
  • Foveated Gaze-Contingent Displays for Peripheral LOD Management,3D Visualization, and Stereo Imaging [Duchowski et al. ‘07]
  • A Retina-Based Perceptually Lossless Limit and a Gaussian FoveationScheme With Loss Control [Targino da Costa,’14]
  • Gaze-Contingent Spatio-Temporal Filtering in a Head-Mounted Display [Dorr et al. ‘06]
  • Pursuit Calibration: Making Gaze Calibration Less Tedious and More Flexible [Pfeuffer et al. ‘13]
  • Temporal Video Filtering and Exposure Control for Perceptual Motion Blur [Stengel et al. ‘14]
  • SmartBody, Cerebella Project [Marsella et al., USC]
  • LSD-SLAM: Large-Scale Direct Monocular SLAM [Engel et al., ’14]

Applications / Future Work << ||

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